Engineering Portfolio

Selected Work

Propulsion hardware, aircraft, software, and more. Things I've designed, built, and debugged.

01
PROPULSION · TEST HARDWARE · ACTIVE

HTP / Jet-A Bipropellant Test Stand

A full test stand for a high-test-peroxide / Jet-A bipropellant rocket engine, built for accurate, repeatable thrust and combustion data.

  • Structural analysis of stand plates and a floating engine-mount plate isolating axial thrust for clean load-cell readings
  • Instrumentation design: pressure transducers, thermocouples, and pancake load cells with injector pressure taps and chamber sensor placement
SolidWorks316 SSThermal FEASwagelokInstrumentation
Bipropellant test stand render
Test stand engine mount detail
Test stand instrumentation layout
02
AEROSPACE · UAV · IN PROGRESS

Long-Range Variable-Wing UAV

A flexed-wing RC platform designed for interception and range, with wing deployment and propeller design as the principal engineering problems.

  • First of its kind wing design and a propeller design never used in this format before
  • Integrating field conditions in a fuselage with cross-over designs alluding to reconnaissance and quick deployment capabilities
  • Airframe, wing, and propeller design culminated for the first time in the same package
Flex-wingInnovative DesignPower SystemsRC
01UAV photo coming soon
02UAV photo coming soon
03UAV photo coming soon
03
FABRICATION · MAKER

Shop & Fabrication Projects

Ongoing hands-on builds spanning wood, plastic, and electronics.

  • Custom L-shaped desk built using drawer cabinets as structural leg supports
  • Custom built corner table with independently derived worktable extension for Bambu Labs P2S 3D printer and paper printer
  • Designed tool storage architecture and peg-board utility system
Woodworking3D PrintingSolidWorks
01Shop photo coming soon
02Shop photo coming soon
03Shop photo coming soon
04
SOFTWARE · GAME

Lexadex — Roguelike Language Learning

A language-learning game that borrows roguelike structure: run-based progression, randomized encounters, and incremental mastery.

  • Built in Godot 4 Game Engine for play-testing and known coding format
  • Vocabulary acquisition reframed as a progression loop
  • Developed battle sequences and learning formats designed for retention and engagement
Godot 4Language-LearningGame Design
01Screenshot coming soon
02Screenshot coming soon
03Screenshot coming soon