Engineering Portfolio

Selected Work

Propulsion hardware, aircraft, software, and more. Things I've designed, built, and debugged.

01
PROPULSION · TEST HARDWARE · ACTIVE

HTP / Jet-A Bipropellant Test Stand

A full test stand for a high-test-peroxide / Jet-A bipropellant rocket engine, built for accurate, repeatable thrust and combustion data.

  • Structural analysis of stand plates and a floating engine-mount plate isolating axial thrust for clean load-cell readings
  • Instrumentation design: pressure transducers, thermocouples, and pancake load cells with injector pressure taps and chamber sensor placement
SolidWorks316 SSThermal FEASwagelokInstrumentation
02
AEROSPACE · UAV · IN PROGRESS

Long-Range Variable-Wing UAV

A flexed-wing RC platform designed for interception and range, with wing deployment and propeller design as the principal engineering problems.

  • First of its kind wing design and a propeller design never used in this format before
  • Integrating field conditions in a fuselage with cross-over designs alluding to reconnaissance and quick deployment capabilities
  • Airframe, wing, and propeller design culminated for the first time in the same package
Flex-wingInnovative DesignPower SystemsRC
03
FABRICATION · MAKER

Shop & Fabrication Projects

Ongoing hands-on builds spanning wood, plastic, and electronics.

  • Custom L-shaped desk built using drawer cabinets as structural leg supports
  • Custom built corner table with independently derived worktable extension for Bambu Labs P2S 3D printer and paper printer
  • Designed tool storage architecture and peg-board utility system
Woodworking3D PrintingSolidWorks
04
SOFTWARE · GAME

Lexadex — Roguelike Language Learning

A language-learning game that borrows roguelike structure: run-based progression, randomized encounters, and incremental mastery.

  • Built in Godot 4 Game Engine for play-testing and known coding format
  • Vocabulary acquisition reframed as a progression loop
  • Developed battle sequences and learning formats designed for retention and engagement
Godot 4Language-LearningGame Design