Propulsion hardware, aircraft, software, and more. Things I've designed, built, and debugged.
A full test stand for a high-test-peroxide / Jet-A bipropellant rocket engine, built for accurate, repeatable thrust and combustion data.
A flexed-wing RC platform designed for interception and range, with wing deployment and propeller design as the principal engineering problems.
Ongoing hands-on builds spanning wood, plastic, and electronics.
A language-learning game that borrows roguelike structure: run-based progression, randomized encounters, and incremental mastery.