Propulsion hardware, autonomous aircraft, signal chains, and software. Things I've designed, built, and debugged.
A full test stand for a high-test-peroxide / Jet-A bipropellant rocket engine, built for accurate, repeatable thrust and combustion data.
A fixed-wing RC platform designed for endurance and range, with the power system as the central engineering problem.
A noise-immune analog front end for thrust measurement, converting a load-cell voltage into a current loop for reliable transmission to a DAQ.
A language-learning game that borrows roguelike structure: run-based progression, randomized encounters, and incremental mastery.
Ongoing hands-on builds spanning wood, plastic, and electronics.